Most of the magic items from past editions of Dungeons & Dragons, especially the more iconic ones, have been converted to the 5e system by Wizards of the Coast in the core books. But some of them who used to see recurring play in my campaigns don’t appear in the official books.
A new Unearthed Arcana titled Heroes of Krynn was released last week. The main content of this document seems to be a new race and a new subclass. However, what struck me and my playtest group the most is that Knights of Solamnia are just background, starts as squire, and to gain further titles you need to take feats at higher levels.
One of the most important parts of starting a Dungeons & Dragons campaign is creating player characters. I remember when I was starting to play, choosing my character’s race was very important, but as time went on, class became much more important and race just hoped it wouldn’t hurt me. Especially in Dungeons and Dragons 3.5, I always went for humans because the extra feat was so good.
It’s often said that one of the best ways to start an adventure is in the middle of a combat. I believe that this is a good idea for both new players and those who are more experienced, because of several reasons. If you have never started a Dungeons & Dragons campaign or some other role-playing game, below I present my reasons why you should try it.
I often read about how Dungeons & Dragons, Pathfinder and other fantasy RPG campaigns start the same way, the most common being with the players meeting for first time in a tavern, but honestly I have never started a campaign that way, not even as GM nor as a player.
Since the beginning of this site, our intention has been to fill it with useful things for users, and part of this plan is the creation of articles about role-playing games and board games in general. Days have been very busy…
Today we are showing you the first preview of our upcoming project.
Wanderers is a new fantasy world with one of a kind heroes. These characters will be presented as original sub-classes for 5th edition fantasy.
This is an example of the process I follow when designing magic items, with the intention of making them memorable, useful, and entertaining to use.
The idea for this monster is very simple: two heads, intelligent, casts magic, but with a twist. This is the mental process that I went through to arrive at the final product.
I don’t know how many times I’ve started blogging on a new site, but it’s always difficult for me to write the first sentence.