For several years I have been very interested in playing OSR systems, both those that bring new things and the so-called retro-clones of previous editions. It is the latter that most appeal to me, and I have a list of systems…
Prelude to the bard’s song We all have different things we want out of our D&D games. While some look for a more tactics-based experience using creativity to find optimal choices, others want to weave interesting stories and watch their characters…
Dungeons & Dragons is a role playing game (RPG for the friends) whose application is based on three pillars that constitute the architecture of the “game universe”. These are: Dungeon Crawling Storytelling Combat These three pillars, which for epic reasons we’ll…
One of the most interesting elements included in our favorite role-playing game is none other than magic items, especially when these are sewn into the narrative. Magic items can be either the reason why players are in trouble, the motivation to…
Most of the magic items from past editions of Dungeons & Dragons, especially the more iconic ones, have been converted to the 5e system by Wizards of the Coast in the core books. But some of them who used to see recurring play in my campaigns don’t appear in the official books.
Fellow Adventurers, a while ago we wanted to introduce you to a valuable contributor to ND Hobbies, who besides being an excellent D&D content writer is a popular GM in our local city. We are talking about Daniela Olivares Arteaga, and…
A new Unearthed Arcana titled Heroes of Krynn was released last week. The main content of this document seems to be a new race and a new subclass. However, what struck me and my playtest group the most is that Knights of Solamnia are just background, starts as squire, and to gain further titles you need to take feats at higher levels.
One of the most important parts of starting a Dungeons & Dragons campaign is creating player characters. I remember when I was starting to play, choosing my character’s race was very important, but as time went on, class became much more important and race just hoped it wouldn’t hurt me. Especially in Dungeons and Dragons 3.5, I always went for humans because the extra feat was so good.
Taking on the role of GM is thought to be a drudgery, or set aside for a select few when in reality it is an experience that every role-player should try at some point. The reasons may vary from person to…
It’s often said that one of the best ways to start an adventure is in the middle of a combat. I believe that this is a good idea for both new players and those who are more experienced, because of several reasons. If you have never started a Dungeons & Dragons campaign or some other role-playing game, below I present my reasons why you should try it.