Sunbeam
Level | Casting Time | Range | Components |
---|---|---|---|
6 | 1 action | Self (line 60') | V, S, M |
Duration | School | Saving throw | Damage |
---|---|---|---|
Up to 1 minute (C) | Evocation | CON / half | Radiant |
A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a constitution saving throw. On a failed save, a creature takes 6d8 radiant damage and is blinded until your next turn. On a successful save, it takes half as much damage and isn't blinded by this spell. Undead and oozes have disadvantage on this saving throw.
You can create a new line of radiance as your action on any turn until the spell ends.
For the duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30-foot radius and dim light for an additional 30 feet. This light is sunlight.