Fireball
Level | Casting Time | Range | Components |
---|---|---|---|
3 | 1 action | 150 feet (sphere 20') | V, S, M |
Duration | School | Saving throw | Damage |
---|---|---|---|
Instantaneous | Evocation | DEX / half | Fire |
A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.
The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.
When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.