Circle of Death
| Level | Casting Time | Range | Components | 
|---|---|---|---|
| 6 | 1 action | 150 feet (sphere 60') | V, S, M | 
| Duration | School | Saving throw | Damage | 
|---|---|---|---|
| Instantaneous | Necromancy | CON / half | Necrotic | 
A sphere of negative energy ripples out in a 60-foot radius sphere from a point within range. Each creature in that area must make a constitution saving throw. A target takes 8d6 necrotic damage on a failed save, or half as much damage on a successful one.
When you cast this spell using a spell slot of 7th level or higher, the damage increases by 2d6 for each slot level above 6th.