Black Tentacles
Level | Casting Time | Range | Components |
---|---|---|---|
4 | 1 action | 90 feet (cube 20') | V, S, M |
Duration | School | Saving throw | Damage |
---|---|---|---|
Up to 1 minute (C) | Conjuration | DEX / none | Bludgeoning |
Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, these tentacles turn the ground in the area into difficult terrain.
When a creature enters the affected area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take 3d6 bludgeoning damage and be restrained by the tentacles until the spell ends. A creature that starts its turn in the area and is already restrained by the tentacles takes 3d6 bludgeoning damage.
A creature restrained by the tentacles can use its action to make a Strength or Dexterity check (its choice) against your spell save DC. On a success, it frees itself.