Werewolf, Wolf form
Medium humanoid (human), chaotic evil
|15 (+2)||13 (+1)||14 (+2)||10 (+0)||11 (+0)||10 (+0)|
Speed 40 ft.
Skills Perception +4
Damage immunities bludgeoning, piercing, and slashing damage from nonmagical weapons that aren't silvered
Senses passive perception 14
Shapechanger The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Keen Hearing and Smell The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Bite Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.