Wererat, Human form

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Wererat, Human form

Medium humanoid (human), lawful evil

10 (+0)15 (+2)12 (+1)11 (+0)10 (+0)8 (-1)
1233 (6d8+6)2+2

Speed 30 ft.
Skills Perception +2, Stealth +4
Damage immunities bludgeoning, piercing, and slashing damage from nonmagical weapons that aren't silvered
Senses passive perception 12
Languages Common

Shapechanger The wererat can use its action to polymorph into a rat-humanoid hybrid or into a giant rat, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Keen Smell The wererat has advantage on Wisdom (Perception) checks that rely on smell.


Multiattack (Humanoid or Hybrid Form Only) The wererat makes two attacks, only one of which can be a bite.

Shortsword Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Hand Crossbow Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.