Werebear, Hybrid form
Medium humanoid (human), neutral good
|19 (+4)||10 (+0)||17 (+3)||11 (+0)||12 (+1)||12 (+1)|
Speed 40 ft., climb 30 ft.
Skills Perception +7
Damage immunities bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Senses passive perception 17
Shapechanger The werebear can use its action to polymorph into a Large bear-humanoid hybrid or into a Large bear, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Keen Smell The werebear has advantage on Wisdom (Perception) checks that rely on smell.
Multiattack In bear form, the werebear makes two claw attacks. In humanoid form, it makes two greataxe attacks. In hybrid form, it can attack like a bear or a humanoid.
Bite Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with werebear lycanthropy.
Claw Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Greataxe Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.