Huge giant, neutral
|23 (+6)||15 (+2)||20 (+5)||10 (+0)||12 (+1)||9 (-1)|
Speed 40 ft.
Saving throws DEX +5, CON +8, WIS +4
Skills Athletics +12, Perception +4
Senses darkvision 60 ft., passive perception 14
Stone Camouflage The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Multiattack The giant makes two greatclub attacks.
Greatclub Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
Rock Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
Rock Catching If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.