Stirge
Tiny beast, unaligned
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 16 (+3) | 11 (+0) | 2 (-4) | 8 (-1) | 6 (-2) |
AC | HP | CR | Prof. |
---|---|---|---|
14 | 2 (1d4) | 1/8 | +2 |
Speed 10 ft., fly 40 ft.
Senses darkvision 60 ft., passive perception 9
Languages --
Actions
Blood Drain Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4 + 3) hit points due to blood loss.nThe stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.