Large monstrosity, chaotic evil
|18 (+4)||17 (+3)||14 (+2)||16 (+3)||15 (+2)||16 (+3)|
Speed 40 ft.
Saving throws DEX +6, CON +5, WIS +5, CHA +6
Damage immunities poison
Condition immunities Charmed, Poisoned
Senses darkvision 60 ft., passive perception 12
Languages Abyssal, Common
Rejuvenation If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
Spellcasting The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:nn- Cantrips (at will): mage hand, minor illusion, ray of frostn- 1st level (4 slots): charm person, detect magic, sleepn- 2nd level (3 slots): detect thoughts, hold personn- 3rd level (3 slots): lightning bolt, water breathingn- 4th level (3 slots): blight, dimension doorn- 5th level (2 slots): dominate person
Bite Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.