Shambling Mound

ND Hobbies

Shambling Mound

Large plant, unaligned

18 (+4)8 (-1)16 (+3)5 (-3)10 (+0)5 (-3)
15136 (16d10+48)5+3

Speed 20 ft., swim 20 ft.
Skills Stealth +2
Damage resistances cold, fire
Damage immunities lightning
Condition immunities Blinded, Blinded, Exhaustion
Senses blindsight 60 ft. (blind beyond this radius), passive perception 10
Languages --

Lightning Absorption Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.


Multiattack The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Engulf on it.

Slam Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Engulf The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time.