Satyr

ND Hobbies

Satyr

Medium fey, chaotic neutral

STRDEXCONINTWISCHA
12 (+1)16 (+3)11 (+0)12 (+1)10 (+0)14 (+2)
AC HPCRProf.
1431 (7d8)1/2+2

Speed 40 ft.
Skills Perception +2, Performance +6, Stealth +5
Senses passive perception 12
Languages Common, Elvish, Sylvan


Magic Resistance The satyr has advantage on saving throws against spells and other magical effects.

Actions

Ram Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.

Shortsword Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1 d6 + 3) piercing damage.

Shortbow Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Variant: Panpipes Gentle Lullaby. The creature falls asleep and is unconscious for 1 minute. The effect ends if the creature takes damage or if someone takes an action to shake the creature awake.