Satyr
Medium fey, chaotic neutral
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 12 (+1) | 10 (+0) | 14 (+2) |
AC | HP | CR | Prof. |
---|---|---|---|
14 | 31 (7d8) | 1/2 | +2 |
Speed 40 ft.
Skills Perception +2, Performance +6, Stealth +5
Senses passive perception 12
Languages Common, Elvish, Sylvan
Magic Resistance The satyr has advantage on saving throws against spells and other magical effects.
Actions
Ram Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.
Shortsword Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1 d6 + 3) piercing damage.
Shortbow Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Variant: Panpipes Gentle Lullaby. The creature falls asleep and is unconscious for 1 minute. The effect ends if the creature takes damage or if someone takes an action to shake the creature awake.