Priest
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 13 (+1) | 16 (+3) | 13 (+1) |
AC | HP | CR | Prof. |
---|---|---|---|
13 | 27 (5d8+5) | 2 | +2 |
Speed 25 ft.
Skills Medicine +7, Persuasion +3, Religion +4
Senses passive perception 13
Languages any two languages
Divine Eminence As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.
Spellcasting The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:nn- Cantrips (at will): light, sacred flame, thaumaturgyn- 1st level (4 slots): cure wounds, guiding bolt, sanctuaryn- 2nd level (3 slots): lesser restoration, spiritual weaponn- 3rd level (2 slots): dispel magic, spirit guardians
Actions
Mace Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.