Merrow
Large monstrosity, chaotic evil
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 15 (+2) | 8 (-1) | 10 (+0) | 9 (-1) |
AC | HP | CR | Prof. |
---|---|---|---|
13 | 45 (6d10+12) | 2 | +2 |
Speed 10 ft., swim 40 ft.
Senses darkvision 60 ft., passive perception 10
Languages Abyssal, Aquan
Amphibious The merrow can breathe air and water.
Actions
Multiattack The merrow makes two attacks: one with its bite and one with its claws or harpoon.
Bite Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Claws Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.
Harpoon Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.