Lizardfolk
Medium humanoid (lizardfolk), neutral
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 7 (-2) | 12 (+1) | 7 (-2) |
AC | HP | CR | Prof. |
---|---|---|---|
15 | 22 (4d8+4) | 1/2 | +2 |
Speed 30 ft., swim 30 ft.
Skills Perception +3, Stealth +4, Survival +5
Senses passive perception 13
Languages Draconic
Hold Breath The lizardfolk can hold its breath for 15 minutes.
Actions
Multiattack The lizardfolk makes two melee attacks, each one with a different weapon.
Bite Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Heavy Club Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Javelin Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Spiked Shield Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.