Lizardfolk

Lizardfolk

Medium humanoid (lizardfolk), neutral

STRDEXCONINTWISCHA
15 (+2)10 (+0)13 (+1)7 (-2)12 (+1)7 (-2)
AC HPCRProf.
1522 (4d8+4)1/2+2

Speed 30 ft., swim 30 ft.
Skills Perception +3, Stealth +4, Survival +5
Senses passive perception 13
Languages Draconic


Hold Breath The lizardfolk can hold its breath for 15 minutes.

Actions

Multiattack The lizardfolk makes two melee attacks, each one with a different weapon.

Bite Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Heavy Club Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Javelin Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Spiked Shield Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.