Lion
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 13 (+1) | 3 (-4) | 12 (+1) | 8 (-1) |
AC | HP | CR | Prof. |
---|---|---|---|
12 | 26 (4d10+4) | 1 | +2 |
Speed 50 ft.
Skills Perception +3, Stealth +6
Senses passive perception 13
Languages --
Keen Smell The lion has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Pounce If the lion moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.
Running Leap With a 10-foot running start, the lion can long jump up to 25 ft..
Actions
Bite Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Claw Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.