Lemure
Medium fiend (devil), lawful evil
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 5 (-3) | 11 (+0) | 1 (-5) | 11 (+0) | 3 (-4) |
AC | HP | CR | Prof. |
---|---|---|---|
7 | 13 (3d8) | 0 | +2 |
Speed 15 ft.
Damage resistances cold
Damage immunities fire, poison
Condition immunities Charmed, Frightened, Poisoned
Senses darkvision 120 ft., passive perception 10
Languages understands infernal but can't speak
Devil's Sight Magical darkness doesn't impede the lemure's darkvision.
Hellish Rejuvenation A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.
Actions
Fist Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.