Large monstrosity, chaotic evil
|16 (+3)||13 (+1)||15 (+2)||14 (+2)||15 (+2)||16 (+3)|
Speed 30 ft.
Skills Deception +7, Insight +4, Stealth +3
Senses darkvision 60 ft., passive perception 12
Languages Abyssal, Common
Innate Spellcasting The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components. At will: disguise self (any humanoid form), major image 3/day each: charm person, mirror image, scrying, suggestion 1/day: geas
Multiattack The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.
Claws Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.
Dagger Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Intoxicating Touch Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.