Large monstrosity, lawful good
|19 (+4)||18 (+4)||16 (+3)||16 (+3)||19 (+4)||18 (+4)|
Speed 40 ft.
Saving throws DEX +8, CON +7, INT +7, WIS +8, CHA +8
Damage immunities poison
Condition immunities Charmed, Poisoned
Senses darkvision 60 ft., passive perception 14
Languages Celestial, Common
Rejuvenation If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
Spellcasting The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:nn- Cantrips (at will): mending, sacred flame, thaumaturgyn- 1st level (4 slots): command, cure wounds, shield of faithn- 2nd level (3 slots): calm emotions, hold personn- 3rd level (3 slots): bestow curse, clairvoyancen- 4th level (3 slots): banishment, freedom of movementn- 5th level (2 slots): flame strike, geasn- 6th level (1 slot): true seeing
Bite Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.
Spit Poison Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature. Hit: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.