Gray Ooze

Gray Ooze

Medium ooze, unaligned

12 (+1)6 (-2)16 (+3)1 (-5)6 (-2)2 (-4)
822 (3d8+9)1/2+2

Speed 10 ft., climb 10 ft.
Skills Stealth +2
Damage resistances acid, cold, fire
Condition immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses blindsight 60 ft. (blind beyond this radius), passive perception 8
Languages --

Amorphous The ooze can move through a space as narrow as 1 inch wide without squeezing.

Corrode Metal Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage.nThe ooze can eat through 2-inch-thick, nonmagical metal in 1 round.

False Appearance While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.


Pseudopod Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.