Gray Ooze
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 16 (+3) | 1 (-5) | 6 (-2) | 2 (-4) |
AC | HP | CR | Prof. |
---|---|---|---|
8 | 22 (3d8+9) | 1/2 | +2 |
Speed 10 ft., climb 10 ft.
Skills Stealth +2
Damage resistances acid, cold, fire
Condition immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses blindsight 60 ft. (blind beyond this radius), passive perception 8
Languages --
Amorphous The ooze can move through a space as narrow as 1 inch wide without squeezing.
Corrode Metal Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage.nThe ooze can eat through 2-inch-thick, nonmagical metal in 1 round.
False Appearance While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.
Actions
Pseudopod Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.