Goat
Medium beast, unaligned
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 2 (-4) | 10 (+0) | 5 (-3) |
AC | HP | CR | Prof. |
---|---|---|---|
10 | 4 (1d8) | 0 | +2 |
Speed 40 ft.
Senses passive perception 10
Languages --
Charge If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.
Sure-Footed The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Actions
Ram Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.