Giant Sea Horse

Giant Sea Horse

Large beast, unaligned

12 (+1)15 (+2)11 (+0)2 (-4)12 (+1)5 (-3)
1316 (3d10)1/2+2

Speed 0 ft., swim 40 ft.
Senses passive perception 11
Languages --

Charge If the sea horse moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Water Breathing The sea horse can breathe only underwater.


Ram Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.