Giant Sea Horse
Large beast, unaligned
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 2 (-4) | 12 (+1) | 5 (-3) |
AC | HP | CR | Prof. |
---|---|---|---|
13 | 16 (3d10) | 1/2 | +2 |
Speed 0 ft., swim 40 ft.
Senses passive perception 11
Languages --
Charge If the sea horse moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Water Breathing The sea horse can breathe only underwater.
Actions
Ram Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.