Giant Octopus
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 4 (-3) | 10 (+0) | 4 (-3) |
AC | HP | CR | Prof. |
---|---|---|---|
11 | 52 (8d10+8) | 1 | +2 |
Speed 10 ft., swim 60 ft.
Skills Perception +4, Stealth +5
Senses darkvision 60 ft., passive perception 14
Languages --
Hold Breath While out of water, the octopus can hold its breath for 1 hour.
Underwater Camouflage The octopus has advantage on Dexterity (Stealth) checks made while underwater.
Water Breathing The octopus can breathe only underwater.
Actions
Tentacles Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.
Ink Cloud A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.