Giant Goat
Large beast, unaligned
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 12 (+1) | 3 (-4) | 12 (+1) | 6 (-2) |
AC | HP | CR | Prof. |
---|---|---|---|
11 | 19 (3d10+3) | 1/2 | +2 |
Speed 40 ft.
Senses passive perception 11
Languages --
Charge If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Sure-Footed The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Actions
Ram Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.