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Ghoul

Ghoul

Medium undead, chaotic evil

STRDEXCONINTWISCHA
13 (+1)15 (+2)10 (+0)7 (-2)10 (+0)6 (-2)
AC HPCRProf.
1222 (5d8)1+2

Speed 30 ft.
Condition immunities Poisoned
Senses darkvision 60 ft., passive perception 10
Languages Common


Actions

Bite Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.

Claws Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.