Ghoul
Medium undead, chaotic evil
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 7 (-2) | 10 (+0) | 6 (-2) |
AC | HP | CR | Prof. |
---|---|---|---|
12 | 22 (5d8) | 1 | +2 |
Speed 30 ft.
Condition immunities Poisoned
Senses darkvision 60 ft., passive perception 10
Languages Common
Actions
Bite Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.
Claws Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.