Ghast

ND Hobbies

Ghast

Medium undead, chaotic evil

STRDEXCONINTWISCHA
16 (+3)17 (+3)10 (+0)11 (+0)10 (+0)8 (-1)
AC HPCRProf.
1336 (8d8)2+2

Speed 30 ft.
Damage immunities necrotic
Condition immunities Poisoned
Senses darkvision 60 ft., passive perception 10
Languages Common


Stench Any creature that starts its turn within 5 ft. of the ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours.

Turn Defiance The ghast and any ghouls within 30 ft. of it have advantage on saving throws against effects that turn undead.

Actions

Bite Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) piercing damage.

Claws Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.