Elephant
Huge beast, unaligned
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
22 (+6) | 9 (-1) | 17 (+3) | 3 (-4) | 11 (+0) | 6 (-2) |
AC | HP | CR | Prof. |
---|---|---|---|
12 | 76 (8d12+24) | 4 | +2 |
Speed 40 ft.
Senses passive perception 10
Languages --
Trampling Charge If the elephant moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.
Actions
Gore Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.
Stomp Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.