Dretch

ND Hobbies

Dretch

Small fiend (demon), chaotic evil

STRDEXCONINTWISCHA
11 (+0)11 (+0)12 (+1)5 (-3)8 (-1)3 (-4)
AC HPCRProf.
1118 (4d6+4)1/4+2

Speed 20 ft.
Damage resistances cold, fire, lightning
Damage immunities poison
Condition immunities Poisoned
Senses darkvision 60 ft., passive perception 9
Languages Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)


Actions

Multiattack The dretch makes two attacks: one with its bite and one with its claws.

Bite Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.

Claws Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.

Fetid Cloud A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.