Dire Wolf
Large beast, unaligned
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 15 (+2) | 3 (-4) | 12 (+1) | 7 (-2) |
AC | HP | CR | Prof. |
---|---|---|---|
14 | 37 (5d10+10) | 1 | +2 |
Speed 50 ft.
Skills Perception +3, Stealth +4
Senses passive perception 13
Languages --
Keen Hearing and Smell The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
Bite Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.