Dire Wolf

Dire Wolf

Large beast, unaligned

17 (+3)15 (+2)15 (+2)3 (-4)12 (+1)7 (-2)
1437 (5d10+10)1+2

Speed 50 ft.
Skills Perception +3, Stealth +4
Senses passive perception 13
Languages --

Keen Hearing and Smell The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.


Bite Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.