Death Dog

Death Dog

Medium monstrosity, neutral evil

15 (+2)14 (+2)14 (+2)3 (-4)13 (+1)6 (-2)
1239 (6d8+12)1+2

Speed 40 ft.
Skills Perception +5, Stealth +4
Senses darkvision 120 ft., passive perception 15
Languages --

Two-Headed The dog has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.


Multiattack The dog makes two bite attacks.

Bite Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0.