Cultist

Cultist

Medium humanoid (any race), any non-good alignment

STRDEXCONINTWISCHA
11 (+0)12 (+1)10 (+0)10 (+0)11 (+0)10 (+0)
AC HPCRProf.
129 (2d8)1/8+2

Speed 30 ft.
Skills Deception +2, Religion +2
Senses passive perception 10
Languages any one language (usually Common)


Dark Devotion The cultist has advantage on saving throws against being charmed or frightened.

Actions

Scimitar Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.