Cultist
Medium humanoid (any race), any non-good alignment
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 10 (+0) | 11 (+0) | 10 (+0) |
AC | HP | CR | Prof. |
---|---|---|---|
12 | 9 (2d8) | 1/8 | +2 |
Speed 30 ft.
Skills Deception +2, Religion +2
Senses passive perception 10
Languages any one language (usually Common)
Dark Devotion The cultist has advantage on saving throws against being charmed or frightened.
Actions
Scimitar Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.