Cult Fanatic

Cult Fanatic

Medium humanoid (any race), any non-good alignment

11 (+0)14 (+2)12 (+1)10 (+0)13 (+1)14 (+2)
1322 (6d8+6)2+2

Speed 30 ft.
Skills Deception +4, Persuasion +4, Religion +2
Senses passive perception 11
Languages any one language (usually Common)

Dark Devotion The fanatic has advantage on saving throws against being charmed or frightened.

Spellcasting The fanatic is a 4th-level spellcaster. Its spell casting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:nnCantrips (at will): light, sacred flame, thaumaturgyn- 1st level (4 slots): command, inflict wounds, shield of faithn- 2nd level (3 slots): hold person, spiritual weapon


Multiattack The fanatic makes two melee attacks.

Dagger Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.