Bandit Captain

Bandit Captain

Medium humanoid (any race), any non-lawful alignment

15 (+2)16 (+3)14 (+2)14 (+2)11 (+0)14 (+2)
1565 (10d8+20)2+2

Speed 30 ft.
Saving throws STR +4, DEX +5, WIS +2
Skills Athletics +4, Deception +4
Senses passive perception 10
Languages any two languages


Multiattack The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.

Scimitar Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Dagger Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.


Parry The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.