Medium elemental, lawful neutral
|17 (+3)||12 (+1)||15 (+2)||12 (+1)||13 (+1)||10 (+0)|
Speed 30 ft.
Saving throws CON +4
Damage immunities fire, poison
Condition immunities Poisoned
Senses passive perception 11
Heated Body A creature that touches the azer or hits it with a melee attack while within 5 ft. of it takes 5 (1d10) fire damage.
Heated Weapons When the azer hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack).
Illumination The azer sheds bright light in a 10-foot radius and dim light for an additional 10 ft..
Warhammer Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.