Medium humanoid (any race), any alignment

10 (+0)14 (+2)12 (+1)20 (+5)15 (+2)16 (+3)
1299 (18d8+18)12+4

Speed 30 ft.
Saving throws INT +9, WIS +6
Skills Arcana +13, History +13
Damage resistances damage from spells, non magical bludgeoning, piercing, and slashing (from stoneskin)
Senses passive perception 12
Languages any six languages

Magic Resistance The archmage has advantage on saving throws against spells and other magical effects.

Spellcasting The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared:nn- Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking graspn- 1st level (4 slots): detect magic, identify, mage armor*, magic missilen- 2nd level (3 slots): detect thoughts, mirror image, misty stepn- 3rd level (3 slots): counterspell, fly, lightning boltn- 4th level (3 slots): banishment, fire shield, stoneskin*n- 5th level (3 slots): cone of cold, scrying, wall of forcen- 6th level (1 slot): globe of invulnerabilityn- 7th level (1 slot): teleportn- 8th level (1 slot): mind blank*n- 9th level (1 slot): time stopn* The archmage casts these spells on itself before combat.


Dagger Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.