Animated Armor
Medium construct, unaligned
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 1 (-5) | 3 (-4) | 1 (-5) |
AC | HP | CR | Prof. |
---|---|---|---|
18 | 33 (6d8+6) | 1 | +2 |
Speed 25 ft.
Damage immunities poison, psychic
Condition immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive perception 6
Languages --
Antimagic Susceptibility The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance While the armor remains motionless, it is indistinguishable from a normal suit of armor.
Actions
Multiattack The armor makes two melee attacks.
Slam Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.