Ancient Red Dragon
Gargantuan dragon, chaotic evil
|30 (+10)||10 (+0)||29 (+9)||18 (+4)||15 (+2)||23 (+6)|
Speed 40 ft., climb 40 ft., fly 80 ft.
Saving throws DEX +7, CON +16, WIS +9, CHA +13
Skills Perception +16, Stealth +7
Damage immunities fire
Senses blindsight 60 ft., darkvision 120 ft., passive perception 26
Languages Common, Draconic
Legendary Resistance If the dragon fails a saving throw, it can choose to succeed instead.
Multiattack The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage plus 14 (4d6) fire damage.
Claw Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage.
Tail Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage.
Frightful Presence Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Fire Breath The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one.
This creature can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. It regains spent legendary actions at the start of its turn.
Detect The dragon makes a Wisdom (Perception) check.
Tail Attack The dragon makes a tail attack.
Wing Attack (Costs 2 Actions) The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.