Adult Gold Dragon
Huge dragon, lawful good
|27 (+8)||14 (+2)||25 (+7)||16 (+3)||15 (+2)||24 (+7)|
Speed 40 ft., fly 80 ft., swim 40 ft.
Saving throws DEX +8, CON +13, WIS +8, CHA +13
Skills Insight +8, Perception +14, Persuasion +13, Stealth +8
Damage immunities fire
Senses blindsight 60 ft., darkvision 120 ft., passive perception 24
Languages Common, Draconic
Amphibious The dragon can breathe air and water.
Legendary Resistance If the dragon fails a saving throw, it can choose to succeed instead.
Multiattack The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage.
Claw Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
Tail Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.
Frightful Presence Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Breath Weapons The dragon uses one of the following breath weapons.nFire Breath. The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 66 (12d10) fire damage on a failed save, or half as much damage on a successful one.nWeakening Breath. The dragon exhales gas in a 60-foot cone. Each creature in that area must succeed on a DC 21 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
This creature can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. It regains spent legendary actions at the start of its turn.
Detect The dragon makes a Wisdom (Perception) check.
Tail Attack The dragon makes a tail attack.
Wing Attack (Costs 2 Actions) The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.